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Witchfire is So Damn Good

Writer: Antal Bokor
Antal Bokor
Feb 3
3 min read


Screenshot: Witchfire
Screenshot: Witchfire

This probably won’t be the last I write about Witchfire this year. It’s just so damn good. If you told me a game was able to blend Dark Souls with first-person gunplay, I’d be horribly skeptical. But Witchfire not only pulls it off, I think saying it’s "Dark Souls with guns" undercuts just what developer The Astronauts has accomplished here.


Witchfire is a first-person shooter with roguelite elements and a bit of extraction shooter thrown in for good measure. In it, you play as a fearsome "Preyer" sent by the Vatican to take out a supremely powerful witch. This witch has control of a large area, warping native inhabitants to her dark whims. Practically speaking, that means lots of dangerous enemies that want to kill you. Luckily, the Vatican is prepared to send lots of interesting and powerful guns–some conventional, others less so.


Screenshot: Witchfire
Screenshot: Witchfire

Each time you leave your home base in Witchfire, it feels like a run in an extraction shooter. Go into an area, fight enemies, loot chests, and accumulate items. If you die, you risk losing it all. To keep your loot, you have to extract through one of the portals scattered across the map. As you defeat groups of enemies, you can choose new powers to level up your abilities for that specific run. With the right combination of Arcana and weapons, there is the potential for some devastating synergy.


The combat in Witchfire is sublime. The gunplay has that crisp, snap-to-target responsiveness of Destiny, but with weapons that sound and feel much weightier. Weapons and items can be upgraded, bestowing upon them some interesting and unique effects. As a weapon gets more powerful, it can add elemental damage and unique abilities to mix things up and inflict maximum damage to the witch’s army of minions. The movement also feels great, with a dodge mechanic that feels like second nature to this Warhammer 40,000: Darktide veteran.


Screenshot: Witchfire
Screenshot: Witchfire

Witchfire’s gameloop requires you to replay the same levels multiple times as you uncover more secrets and extract more loot. This can be seen as grindy for some, but the gunplay is done so well I found myself replaying it gleefully. But as you play and unlock new knowledge and abilities, the witch becomes more powerful in response, with new hazards and enemy types being thrown in to change the stakes.


While it has great gunplay, it also has fantastic production value. It’s extremely sleek and atmospheric. The world of Witchfire is genuinely terrifying; even as an immortal Preyer, I felt like an interloper in this dangerous world. The sound design is also top-notch, from the boom of guns to the creak of a rope or the growl of a distant threat–everything just sounds visceral.


Screenshot: Witchfire
Screenshot: Witchfire

This extends to the enemy design, too. From rotting musketeers in tattered uniforms to grenadiers with rusted, heavy weaponry. They don't just shamble toward you like generic zombies–they have distinct silhouettes and tactical behaviors that force you to prioritize targets. 

Witchfire is still in Early Access, but it should be going into full 1.0 release sometime this year.


For an Early Access game, it’s fantastic. According to their Steam store page’s information box, the game was about 75% complete in September of 2025–and there has been at least one other major content release since then, in December of last year. They plan on launching 1.0 in the middle of this year–and it looks like they’re on track to do that.


That means if you’re waiting for Witchfire to hit 1.0 before you finally get into it, your wait shouldn’t be much longer. Unless you’re waiting for a console version, which is planned but currently has no announced release date.

61 Comments


jamesgarcia44657
3 days ago

Bài viết về Witchfire tạo cảm giác khá mạnh ngay từ cách đặt tiêu đề, dù tôi vẫn muốn biết thêm về phần nhịp chơi và không khí mà tác giả nhắc tới. Tôi thường đọc những bài như vậy vào lúc nghỉ ngắn, khi đầu óc cần một chủ đề khác với công việc. Có khi tôi cũng nghe bạn bè kể về 89BET trong những buổi nói chuyện về game bài đổi thưởng, nhưng bản thân chưa dùng nên chỉ xem đó là một liên tưởng bên lề. Điều tôi giữ lại sau bài này là sự tò mò về cách một trò chơi có thể tạo ấn tượng tốt mà không cần giải thích quá dài.

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edwardjones68680
3 days ago

The enthusiasm for Witchfire really comes through, especially the praise for gunplay feel and the dark fantasy atmosphere. I have not played it but the description of the loop was vivid. It reminded me of how friends talk about games when they are excited, often jumping between titles. One friend who was into Game bài đổi thưởng mentioned Sunwin recently while we were comparing completely different genres during a chat. That thought crossed my mind while reading the hype. The review itself is energetic and I can see why the author is hooked despite the early access quirks.

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kevinwalker056
3 days ago

Trò chơi điện tử thể loại hành động này có đồ họa và nhịp độ cực kỳ cuốn hút, xem trailer thôi đã thấy phấn khích rồi. Hồi còn sinh viên, đám bạn tôi cứ mỗi dịp cuối tuần là tụ tập chơi game thâu đêm suốt sáng, thỉnh thoảng có đứa còn mở bk8 để chơi thêm dăm ba ván bài đổi thưởng giữa các trận đấu căng thẳng. Thể loại game bắn súng góc nhìn thứ nhất kiểu này đòi hỏi phản xạ cực nhanh và sự phối hợp nhịp nhàng từ người chơi nếu muốn vượt qua các màn chơi khó.

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jamesgarcia44657
3 days ago

Tro chi nay co nhung man hanh dong thuc su cuon hut va khien nguoi ta phai tap trung cao do vao tung chi tiet nho. Dang choi do thi toi dung lai vai phut de doc bai danh gia nay tren dien thoai. Ngay xua luc ngoi doi ket qua thi tren vnedu.vn cung co cam giac hoi hop dung tim giong het the nay khi nhin thanh tien trinh chay cham chap tren man hinh. Ap luc tu tro choi hay tu viec hoc tap suy cho cung cung chi la nhung thu thu thach kha nang chiu dung va su kien nhan cua moi nguoi trong nhung thoi diem nhat dinh.

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nolafo.wle156+abc123
Sep 11

vipwin lúc đầu mình cũng hơi ngại vì sợ vào sẽ rối hoặc phải mất thời gian tìm thứ cần xem, nên chỉ định lướt nhanh vài phút trên điện thoại thôi. Ai ngờ nhìn qua lại thấy bố cục khá dễ theo dõi, mấy phần thông tin để dạng khối tách bạch nên mắt bắt nhanh, không phải căng ra đoán cái nào thuộc cái nào. Menu đặt ngay chỗ dễ thấy nên chuyển qua lại cũng lẹ, mình chỉ kéo xuống vài đoạn là nắm được nhịp trang rồi. Chữ và khoảng cách nhìn vừa, không bị dính sát nên đọc lướt cũng ổn. Mình để ý mấy bảng số liệu trình bày theo cột khá gọn, canh…

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