top of page

Witchfire is So Damn Good

Writer: Antal Bokor
Antal Bokor
Feb 3
3 min read


Screenshot: Witchfire
Screenshot: Witchfire

This probably won’t be the last I write about Witchfire this year. It’s just so damn good. If you told me a game was able to blend Dark Souls with first-person gunplay, I’d be horribly skeptical. But Witchfire not only pulls it off, I think saying it’s "Dark Souls with guns" undercuts just what developer The Astronauts has accomplished here.


Witchfire is a first-person shooter with roguelite elements and a bit of extraction shooter thrown in for good measure. In it, you play as a fearsome "Preyer" sent by the Vatican to take out a supremely powerful witch. This witch has control of a large area, warping native inhabitants to her dark whims. Practically speaking, that means lots of dangerous enemies that want to kill you. Luckily, the Vatican is prepared to send lots of interesting and powerful guns–some conventional, others less so.


Screenshot: Witchfire
Screenshot: Witchfire

Each time you leave your home base in Witchfire, it feels like a run in an extraction shooter. Go into an area, fight enemies, loot chests, and accumulate items. If you die, you risk losing it all. To keep your loot, you have to extract through one of the portals scattered across the map. As you defeat groups of enemies, you can choose new powers to level up your abilities for that specific run. With the right combination of Arcana and weapons, there is the potential for some devastating synergy.


The combat in Witchfire is sublime. The gunplay has that crisp, snap-to-target responsiveness of Destiny, but with weapons that sound and feel much weightier. Weapons and items can be upgraded, bestowing upon them some interesting and unique effects. As a weapon gets more powerful, it can add elemental damage and unique abilities to mix things up and inflict maximum damage to the witch’s army of minions. The movement also feels great, with a dodge mechanic that feels like second nature to this Warhammer 40,000: Darktide veteran.


Screenshot: Witchfire
Screenshot: Witchfire

Witchfire’s gameloop requires you to replay the same levels multiple times as you uncover more secrets and extract more loot. This can be seen as grindy for some, but the gunplay is done so well I found myself replaying it gleefully. But as you play and unlock new knowledge and abilities, the witch becomes more powerful in response, with new hazards and enemy types being thrown in to change the stakes.


While it has great gunplay, it also has fantastic production value. It’s extremely sleek and atmospheric. The world of Witchfire is genuinely terrifying; even as an immortal Preyer, I felt like an interloper in this dangerous world. The sound design is also top-notch, from the boom of guns to the creak of a rope or the growl of a distant threat–everything just sounds visceral.


Screenshot: Witchfire
Screenshot: Witchfire

This extends to the enemy design, too. From rotting musketeers in tattered uniforms to grenadiers with rusted, heavy weaponry. They don't just shamble toward you like generic zombies–they have distinct silhouettes and tactical behaviors that force you to prioritize targets. 

Witchfire is still in Early Access, but it should be going into full 1.0 release sometime this year.


For an Early Access game, it’s fantastic. According to their Steam store page’s information box, the game was about 75% complete in September of 2025–and there has been at least one other major content release since then, in December of last year. They plan on launching 1.0 in the middle of this year–and it looks like they’re on track to do that.


That means if you’re waiting for Witchfire to hit 1.0 before you finally get into it, your wait shouldn’t be much longer. Unless you’re waiting for a console version, which is planned but currently has no announced release date.

176 Comments


kimberlygonzalez41810
a day ago

Thinking about building a personal connection with words, I find the smaller practical questions more interesting than a quick conclusion. A single remembered detail can give a short piece of writing a clearer sense of place. That is why the connection between Premioletterarioluisaronconi and reading and creative writing makes me want to think through an example. I would be interested in an example that shows how the idea works in an ordinary situation. What would you keep when shortening a story without losing its atmosphere?

Like

cap.rir.us07.4
2 days ago

b33 có giao diện tiếng Việt nên mình thấy dễ theo dõi, nhất là lúc chỉ muốn ghé vào đọc sơ chứ chưa định xem kỹ từng chỗ. Mình hay ngại những trang dùng nhiều chữ nước ngoài, có khi đọc cái tên mục thôi cũng phải dừng lại nghĩ xem nó nói gì. Ở đây thì phần chữ nghĩa gần gũi hơn, nhìn vào không có cảm giác phải học cách dùng trước đã. Một điểm nữa mình thấy tiện là nội dung được chia thành các chuyên mục riêng. Muốn xem phần nào thì tập trung vào phần đó, không cần đọc một mạch đủ thứ mới tìm được chỗ mình quan tâm. Mình thích cách trình bày…

Like

maisidel.gado1.9.4
2 days ago

https://keonhacai188.com.mx/ cái mình để ý trước tiên là có sẵn hàng chọn ngày, nhìn vào là biết chỗ đổi sang lịch hôm sau chứ không phải kéo tìm mãi. Bình thường mình chỉ muốn ngó vài trận đang quan tâm nên mấy chi tiết nhỏ vậy lại thấy tiện. Không cần đọc hết nội dung trên trang vẫn lần được tới phần cần xem, hợp với kiểu tranh thủ mở lên một lát của mình. Một điểm nữa là lịch trận nằm cùng tỷ lệ, muốn đối chiếu thì nhìn ngay tại đó được luôn. Mình thích cách để thông tin cạnh nhau hơn là đang xem giờ đá lại phải chuyển sang chỗ khác. Có nhiều trận nhưng phần…

Like

jennysilva3.2.3.12
2 days ago

hi88 có cách xếp các mục khá hợp với kiểu thích lướt nhanh của mình. Với trang có nhiều nội dung, mình thường chỉ muốn nhìn menu là biết cần vào đâu, chứ ngại phải mở hết chỗ này đến chỗ khác để tìm. Các nhóm ở đây tách riêng nên nhìn đỡ bị rối, cũng không có cảm giác mọi thứ dồn vào cùng một chỗ. Mình để ý thêm là giao diện có hỗ trợ điện thoại, khá tiện vì mình ít khi ngồi máy tính chỉ để xem vài thông tin. Còn nội dung từng mục thì mình chưa xem kỹ nên cũng không có gì để nói nhiều. Riêng cách trình bày ban đầu thấy ổn,…

Like

margaretcampbell81901
Oct 27

There is something approachable about discussing practising English through everyday tasks through situations people can actually picture. A realistic task can give a learner a reason to use a phrase rather than only recognise it. It gives me a more concrete starting point for thinking about English language skills. I do not have a settled view yet, but this seems like a good place to slow down and look more closely. Which everyday situations offer useful practice for a beginner?

Like
Contact
Culture Combine

Thanks for submitting!

  • X
  • Grey Instagram Icon
  • Grey Facebook Icon

© 2023 by The New Frontier. Proudly created with Wix.com

bottom of page