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Starship Troopers: Ultimate Bug War! Is Essentially a Helldivers 2 Demake, and It’s Fantastic
I don’t know if it’s the sight of old Casper Van Dien really putting it out there as General Rico, or the general nostalgic vibe, but Starship Troopers: Ultimate Bug War! is fantastic. It’s been my favorite shooter of the year. Instead of putting more time into Marathon, I found myself sneaking away to stomp some bugs. I’m doing my part.
Antal Bokor
2 days ago5 min read


Dam Good Engineering: Why Timberborn 1.0 is a Masterpiece
With all of the humans dead and our greatest works left to rust, Timberborn envisions a world inherited by beavers. Despite a premise that sounds like an internet meme, it is far from a simple gimmick. The adorable exterior hides a game that takes its survival mechanics seriously. Developer Mechanistry clearly knows what they’re doing, as Timberborn stands as one of the best examples of the genre released in recent memory.
Antal Bokor
6 days ago3 min read


Ratcheteer DX Review: A Playdate Classic Gets a Colorful Upgrade
Originally released along with Season 1 of the Playdate, Ratcheteer has been sitting on my device, mostly unplayed, for the last couple of years. You can’t blame me. Despite the Playdate being a fantastic portable device, I don’t always have time to indulge myself in every game that piques my interest—even if it’s a Playdate Community Game of the Year award winner for 2022. I’m glad, then, that Ratcheteer DX is releasing for Steam, and I can see why it won community favorite
Antal Bokor
Mar 53 min read


Planet of Lana II Review: New Mechanics Elevate a Familiar Journey
Planet of Lana was a game that flew a little under the radar when it released in 2023. It’s part of a platforming adventure game subgenre that was made popular (and possibly originated) by Limbo. I would love to say that Planet of Lana II: Children of the Leaf raises the bar—but it is a solid example of its genre, even if it doesn’t redefine it.
Antal Bokor
Mar 45 min read


I played almost 40 Steam Next Fest Demos. Here are my Impressions
I usually don’t do much sampling with Steam Next Fest. I do the odd article here and there, focusing on this demo or that. But this year, I decided to go all in and play as many demos as I could. I think I may have bit off a little more than I could chew—because between my upcoming coverage, the Marathon server slam, the fact I was sick most of the week, and my cat Mr. Worf demanding my attention, I felt like I was drowning in demos for a long time.
Antal Bokor
Mar 313 min read


Star Trek Voyager: Across the Unknown Scratches the Nostalgia Itch
If you’re a fan of all things Star Trek, you’ve likely spent plenty of time after rewatching a series wondering how things might’ve turned out if any number of characters made different choices. Thanks to Star Trek Voyager: Across the Unknown, we get that chance.
aaroncynic
Feb 243 min read


Senara: The Sacrament Blends Hyperrealistic Graphics and Old School Survival Horror
I’m an absolute sucker for old school survival horror, and based on my time with the Steam Next Fest demo for Senara: The Sacrament, that’s exactly what developer Influsion Inc. is going for. But instead of relying on retro aesthetics, they want to up the scares with "hyper-realistic" graphics that do their best to mimic real life.
Antal Bokor
Feb 192 min read


Review: ANTHEM#9 Has the Vibe, But Lacks the Staying Power
Screenshot: ANTHEM#9
ANTHEM#9 is a game of "buts." It is the debut title from self-taught solo developer koeda, but it feels surprisingly polished in its presentation. It has some serious style and seriously catchy music, but a gameplay loop that makes me feel like it’s missing that certain something. It features a clever gem-matching combat system that feels great when it works, but the world around it feels empty.
Antal Bokor
Feb 123 min read


Preview: Ranger’s Path National Park Simulator is More Important Than You Might Think
Did you ever wonder what went into maintaining our national and state parks? Did you ever want to be a park ranger, thinking you’d spend your days sipping coffee in a fire tower somewhere? Ranger’s Path: National Park Simulator actually approximates the day to day activities of a National Park Ranger.
Antal Bokor
Feb 122 min read


Preview: Whirlight – No Time To Trip Captures Old School Point and Click Adventure
I can’t wait to see more of Whirlight – No Time to Trip when the full game is released. The developers obviously understand the heart and humor that made those old games timeless.
Antal Bokor
Feb 112 min read


Fellowship Would be Perfect For Casuals if Not for the Season Wipes
There is a solution to this, and ironically, Blizzard has had it in place in the Diablo series for years. Just make a main, non-seasonal "Eternal Realm" progression mode alongside the seasonal characters. I have a feeling Chief Rebel might make this concession in the future, but it might not be before my friends and I are long gone.
Antal Bokor
Feb 83 min read


The Spirit Lift is Fun, But Shallow
At this point, I’ve played more roguelike deckbuilders than I can remember. That’s not a bad thing, because when they’re good they can offer some of the most satisfying gameplay. And if they’re great, they can even dominate video game discourse. That margin between good and great is probably slimmer than I, as an outsider, can really understand. The Spirit Lift doesn’t manage to bridge the gap, but it brings some unique vibes and solid but formulaic execution.
Antal Bokor
Feb 73 min read


Witchfire is So Damn Good
This probably won’t be the last I write about Witchfire this year. It’s just so damn good. If you told me a game was able to blend Dark Souls with first-person gunplay, I’d be horribly skeptical. But Witchfire not only pulls it off, I think saying it’s "Dark Souls with guns" undercuts just what developer The Astronauts has accomplished here.
Antal Bokor
Feb 33 min read


Cairn: A Brutal, Beautiful Struggle Against the Mountain
Screenshot: Cairn We are, seemingly, in the middle of a climbing game renaissance. Following the meditative flow of Jusant in 2023 and the high-stakes co-op of 2025’s Peak , Cairn arrives to offer yet another distinct perspective on the ascent. These games aren’t just copying each other; instead, they focus on vastly different aspects of the vertical journey. Developer The Game Bakers describes Cairn as a “realistic simulation.” It’s not a simulation in a funny Goat Simula
Antal Bokor
Jan 294 min read


MIO: Memories in Orbit – Beautiful, Polished, but Marred by Frustrating Decisions
MIO comes agonizingly close to being an early Game of the Year contender for me. If not for a few hostile design decisions, it would likely make my "Best of 2026" list. If you are a die-hard fan of Metroidvanias with patience to spare, definitely check out MIO: Memories in Orbit. For everyone else, be warned: this beautiful machine has sharp edges.
Antal Bokor
Jan 273 min read


Quarantine Zone: The Last Check Is As Janky and Buggy as It Looks
Despite the main gameplay loop being reminiscent of a Milgram experiment, it justifies its ickiness through “but zombies!” as so many more violent and exploitative games did in the past. Maybe I’m just getting too old for this shit. I’ll just go back to chunking people into giblets with my boltgun in Darktide like a respectable person. But Quarantine Zone: The Last Check is ultimately a janky, buggy mess of a game that happened to nail down the feeling of a zombie apocalypse
Antal Bokor
Jan 195 min read


Metroid Prime 4: Beyond – How a Misguided Open World Betrayed the Prime Formula
When Metroid Prime 4: Beyond finally did hit store shelves, its negative buzz kept me away.
Did I really want to ruin my mental image of Samus and the Metroid series with annoying Federation NPC allies and a useless open world?
I mean, look at the damage Other M did to the Metroid series. The early buzz practically made it sound like Metroid Prime 4: Beyond will be the last Metroid game we’ll see in a while–and probably the last Prime game ever.
Antal Bokor
Jan 193 min read


I Went to CES 2026: On Robots, Micro-RGB and Getting Lost in Endless Tech
It started with an email that asked (as many have before it): Will we be seeing you at CES?
Why, no. I don’t go to CES. Travel is expensive.
But I always wanted to do CES, and a little voice in my head wouldn’t let it go.
So I boarded a plane to Vegas, and despite its popular tourism slogan what happens in CES is written about by every major publication that covers technology or anything tech adjacent.
Antal Bokor
Jan 156 min read


Hytale First Impressions: How a "Dead" Game Became 2026’s First Hit
It’s been a crazy rollercoaster for Hytale. This Minecraft-meets-RPG style game was declared dead in June 2025, when Riot Games dissolved the studio. Despite its trailer on YouTube getting 60+ million views, Hytale has been mired by changes in focus during development, and eventually stalled out altogether. Then, in November of last year, original founder Simon Collins-Laflamme bought the rights back from Riot Games to save the project he started.
Antal Bokor
Jan 143 min read


StarRupture Review: An Explosive Twist on Factorio-Style Automation
StarRupture takes the automation base building concept and throws it into a world that’s fun to explore. The extra layer of lore has made me really invested. That being said, the Early Access roadmap promises more wildlife, new buildings, new locations and points of interest and much more, including new exploration mechanics.
Antal Bokor
Jan 123 min read
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