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Death Howl is Hauntingly Beautiful, Yet Frustratingly Flawed
I’ve always appreciated the types of stories where you kill gods, or fight your way through hell–so Death Howl’s premise is something I definitely could get behind. Mix that with a folklore-steeped Scandinavian purgatory and you get a game that feels like a lost legend, one that balances the cosmic scale of defying the afterlife with the intimate, crushing weight of personal grief.
Antal Bokor
22 hours ago4 min read


Cloudheim is Gorgeous, Needs Polish
My first impressions of Cloudheim when I saw it was: “Hot damn! What a cool looking game.” While it leans towards a more anime/gacha visual style (not really my thing) I can’t deny how gorgeous it looked in screenshots. It reminded me a bit of Genshin Impact x Legend of Zelda , with creature designs that could be something out of Studio Ghibli. However, games aren’t just as good as their visuals, and Cloudheim definitely has potential. But I can’t help but feel like Cloudhei
Antal Bokor
5 days ago3 min read


Scrabdackle Releases in Early Access Tomorrow!
Screenshot: Scrabdackle Act 1 What do you get when you put together a bit of metroidvania, a pinch of soulslike, a dash of Terry Pratchett, a few cups of Zelda and a whole bucket of charm? Apparently you get Scrabdackle , a hand drawn, top down adventure game developed by jakefriend. It looks like a game I would have come across in the corners of some early digital distribution storefront years ago, replete with hand drawn animation that looks like it was drawn in MS Paint.
Antal Bokor
Dec 12 min read


Escape Simulator 2 Offers More of the Same in a Prettier Package, with Even More Under the Hood
I have to admit that I’m hooked on Escape Simulator. So, obviously, I jumped at the chance to play a sequel. And if you’re asking, “Did Escape Simulator really need a sequel?”
The answer is: the developers certainly thought so. In fact, their Steam store page lays out their reasons, among them “a fresh start” and an inspiration to “explore darker escape room themes and experiment with new gameplay and puzzle ideas.” That sounds great to me.
Antal Bokor
Oct 273 min read
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