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Lost in the Future: We Were Here Tomorrow Elevates Co-Op Puzzling to New Heights
Screenshot: We Were Here Tomorrow Virtual escape rooms and puzzle games have been some of my go-to games since I was a kid. From SCUMM engine games to Myst, I played everything I could get my hands on. Then I discovered the joy of multiplayer puzzle games, and I was hooked. While games like Split Fiction and Big Walk encourage cooperation and involve some amount of asymmetrical gameplay and puzzle-solving, the franchise that specializes in it is the We Were Here series. Hey,
Antal Bokor
Oct 203 min read


Seafarer: The Ship Sim — Beautiful Water, Empty Vessels
I would love more than anything to come in and say that the reviews have it all wrong. That the Steam Early Access reviewers don’t know what they’re talking about. But the “Mixed” average review score for the Early Access product tells a lot of what you need to know about the game itself. My friends were right to pass on crewing this vessel.
Antal Bokor
Sep 234 min read


Beyond Neo Geo: The Niche Legacy of the IGS Polygame Master - IGS Classic Arcade Collection.
Therefore, the IGS Classic Arcade collection is a rare opportunity to play these Taiwanese arcade games that you might not have ever heard of. Which makes sense, because a lot of these games were released around the time when games–and arcades especially–were transitioning to 3D graphics.
Antal Bokor
Sep 214 min read


First Impression: Trivia Murder Party 3 is a Killer Standalone from Jackbox
This exact type of browser-based, room-code casualness makes Jackbox Party Pack games so accessible and alluring for casual audiences—and Trivia Murder Party 3 continues that. Just now in a standalone format. But there are some extras that make this not only a standout title for Jackbox Studios, but also make playing with strangers even easier.
Antal Bokor
Sep 173 min read


BRAZILIAN DRUG DEALER BEFORE 4: It's a Meme's World and We're Just Blasting In It
Because Brazilian Drug Dealer 4 just reskins a lot of weapons and enemies to function like their Quake counterparts, I felt right at home running around and blasting… okay, whatever the hell it is I’m blasting. Honestly, I have only a vague clue as to what’s happening here. While I think being Brazilian might help a bit with the context, even then the entire thing feels like an inside joke I’m not a part of.
Antal Bokor
Sep 163 min read


High Concept, Low Reward: The Frustrating Contradiction of Monowave
Ultimately, Monowave feels like one of those indie games I would cover years ago in an attempt to prove that video games were art, showcasing titles that highlight the visuals while ignoring the fact that they are barely games at all. For the record: all video games are art. I don’t need to validate that anymore. But not all art is good, and as a game, Monowave is not good. (I’m so sorry.)
Antal Bokor
Sep 163 min read


First Look: Shroom and Gloom Spices Up the Deckbuilder Genre
Sometimes it feels like you can’t open Steam without seeing a new roguelike deckbuilder for sale. Don’t get me wrong: I love the genre, but it gets a bit stale after a while. That’s why a game like Shroom and Gloom feels so fresh.
Antal Bokor
Sep 102 min read


Be Scared Quietly: Voidwood Turns Proximity Chat Into a Survival Liability
The one thing from the playthrough that really stood out was that voice made a lot of difference. At one point when the kids were being swamped by monsters, someone yelled “it’s because they can hear you!”
“I’m sorry, I’m just scared!” was the reply
“Be scared quietly!”
That should be the game’s tagline.
Antal Bokor
Sep 43 min read


PixARK: Terracrypt Takes the Janky Fun of Survival and Adds a Touch of Satisfactory
Screenshot: PixArk I’ve never played PixArk before now, but I have played Ark. And while I know it has a cult following and established fanbase, I never saw the appeal. I wrote a review for Ark back when it hit 1.0 and the entire game felt waterlogged. Bloated and cumbersome, like something that is overcomplicated and literally slow because of how badly optimized it was. But I have to admit that premise is compelling, and I love me some open world sandbox games with breadcrum
Antal Bokor
Aug 262 min read


The Lord of the Rings: War in the North - Legacy Edition Gives a
So why is this getting released now? Nostalgia, surely. But also because Aspyr parent company Embracer now owns the rights thanks to their acquisition of Middle-earth Enterprises in 2022. That means there’s a possibility that more WB Lord of the Rings games will be rereleased by Aspyr, so this could be the first of many.
Antal Bokor
Aug 183 min read


Fresh Paint, New Rules: Splatoon Raiders Masters the PvE Grind
I’ve been reviewing games for almost a decade at this point, but I’ve been playing games a whole lot longer than that. It’s rare for me to find a game that will easily capture my attention for hours. I’m not talking about mandatory play sessions I do for these reviews. That’s me shouldering through games that might even be fun, but aren’t fun because now I’m playing them for work. Splatoon Raiders was the opposite. I sat and played for hours without even glancing at the clock
Antal Bokor
Aug 84 min read


Review: Gunstoppable Can’t Outrun Its Own Design
I’m playing a game. I know I should be having fun. I love first person shooters. I like fast first person shooters. Even the game thinks I should be having fun: the music is pumping, the bullets are flying. My guns are chugging away (plinking, really) – but I’m just not having any fun.
Antal Bokor
Aug 53 min read


Sonic The Hedgehog Turns 35: How an Icon Was Born
Sonic The Hedgehog is one of the most iconic video game characters ever, and he’s been the star of numerous TV shows, video games, and movie adaptations. Today is the speedy little hedgehog’s 35th birthday, and while he’s gone through many redesigns, his core philosophy of “gotta go fast” has been consistent.
Antal Bokor
Jun 234 min read


Review: Remake of the End of the Greatest RPG of All Time
Screenshot: Remake of the End of the Greatest RPG of All Time I’ve always been a fan of when YouTubers and streamers find old memory cards from retro consoles, and pick up saved games where the previous owner left off. It’s a fun bit of nostalgia to see both the previous player’s mindset and what they prioritized. A sort of digital time capsule that makes the past feel more present. Remake of the End of the Greatest RPG of All Time is based around the concept of coming into s
Antal Bokor
May 283 min read


Battlestar Galactica: Scattered Hopes - All This Has Happened Before, But Never This Well
While I appreciated how much of the world Alt Shift got right, the experience never felt quite as harrowing as its premise promised. So much of the pressure and drama in Scattered Hopes comes from management systems that feel very sterile, while the combat is the only part that feels tense and decisive in a satisfying way.
Antal Bokor
May 115 min read


Moomintroll: Winter’s Warmth — A Beautifully Bittersweet Introduction to a Nordic Icon
There’s something nostalgic about Moomintroll, even if I don’t directly remember it before playing the demo for Winter’s Warmth at the Steam Next Fest. Created by Finnish-Swedish author Tove Jansson in 1945, the Moomin franchise has steadily evolved from beloved children's literature into a multi-generational global empire.
Antal Bokor
Apr 273 min read


Chilled Out, Checked Out: A Review of Above the Snow
Games like Frostpunk turned resource management into life-and-death affairs—and I’m done with intense decisions that can lead to a cascade of death and failure. I’d rather have something a little more cozy. So I was excited when I heard about Above the Snow. It’s a resource management game that doesn’t make it feel like what you’re managing is going to fall apart at any moment.
Antal Bokor
Apr 234 min read


Through a Different Lens: Finding Redemption in OPUS: Prism Peak
There’s a part of me that associates video games with platformers and shooters, despite the fact that I spent a chunk of my childhood playing narrative-heavy games like OPUS: Prism Peak. Prism Peak, on the other hand, deals with a very human journey while incorporating spirits and Japanese folklore elements to tell its very earth-grounded story.
Antal Bokor
Apr 155 min read


Review: MINOS is a Good Tower Defense Game in the Shadow of Great Roguelites
While MINOS isn’t exactly the "Balatroization" I was hoping for (that’s a real word, I swear), it is a competent tower defense game with roguelite elements and some synergistic fun.
Antal Bokor
Apr 94 min read


Ember Island Review: Frustrating, Floaty, and Fundamentally Flawed
I don’t want to be too hard on developer Calibus Creations. I’ll admit that I sometimes judge indie games on a bit of a curve. I’ll let things like production value go as long as the gameplay is good. Ember Island doesn't really have that going for it. There’s a lot of 'okay' there, but not much good, and nothing I could qualify as “great.” It doesn't just lack polish; it lacks a soul. It looks exactly like the uncanny video an LLM spits out when prompted to generate a "retro
Antal Bokor
Apr 23 min read
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