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Review: The Jackbox Party Pack 12 - Fresh Concepts, Zero Remakes, Tons of Fun.

Writer: Antal Bokor
Antal Bokor
5 hours ago
5 min read

Screenshot: The Jackbox Party Pack 12.
Screenshot: The Jackbox Party Pack 12.

I’ve been playing Jackbox games for a long time now—way back when the Chicago studio was still called Jellyvision, and a friend came over with a copy of You Don’t Know Jack.


“You have a CD-ROM?” she asked.


I did, indeed, and I was immediately hooked. It was unlike anything else I had played at the time: an irreverent, fast-talking game show that tested your knowledge while being genuinely funny. While the studio has expanded far beyond its trivia roots over the last three decades, Jackbox Games still has a special knack for drawing players in with clever hooks, sharp writing, and low-barrier party chaos.


The Jackbox Party Pack 12 marks the second numbered installment in a row with zero sequels, ports, or remakes. Instead, it delivers five completely original games—We Forgot a Card, MegaPals, Idol Factions, Debate and Switch, and Hyperface—each its own style of party game.



Screenshot: We Forgot a Card: The Jackbox Party Pack 12.
Screenshot: We Forgot a Card: The Jackbox Party Pack 12.

We Forgot a Card


Have you ever forgotten to get someone a card for a special occasion? That’s the premise behind We Forgot a Card–except with a teaspoon of absurd. Your goal is to come up with funny phrases–unjokes work too–and to match whatever weird stock art and occasion. It’s a competitive Mad Libs disguised as a last minute trip to a bizarre gift shop.


It’s uncomplicated, immediate fun where everyone votes on their favorites, and,like the best Jackbox creative games, bending or outright breaking the prompt's rules often yields the funniest results. Just like Tee K.O.'s custom shirts, you can actually order physical, printed copies of the greeting cards you make in-game. It’s a strangely endearing touch; even if it’s an obvious monetization play, I can’t even be mad at it. 



Screenshot: MegaPals: The Jackbox Party Pack 12.
Screenshot: MegaPals: The Jackbox Party Pack 12.

MegaPals


MegaPals asks you to forge alliances—sometimes unwitting or completely unlikely ones—as you race to chain word associations together for point dominance. It plays a bit like Family Feud on too much caffeine: everyone frantically types out as many associations as they can for a prompt before the timer runs out, scoring points whenever their impulsive thoughts match someone else's in the room.


There is a real thrill when you land a match with another player, especially when the shared word is seemingly random or off the wall–or even better, when it’s a deep cut reference. Where the game stumbles a bit is in the later rounds, which recycles player answers from the first round and turns them into the new prompts. Player submitted phrases don’t always make for great categories, which yielded both the flattest, most awkward rounds of our session, but  also some of the most creative and hilarious stretches when people had to dig deep to come up with associations.


 While you could easily use MegaPals (and this pack in general) as an icebreaker to get to know new people, it shines brightest when you’re playing with friends whose weird brains you already know how to read. It’s interesting to see what friends you end up having the most synergy with, and you start to work with them to try to get the best score.



Screenshot: Idol Factions: The Jackbox Party Pack 12.
Screenshot: Idol Factions: The Jackbox Party Pack 12.

Idol Factions


Longtime fans will immediately recognize the DNA of Idol Factions: it is essentially the classic “DisOrDat” round from You Don’t Know Jack, dressed up with stone idol avatars, a third category option, and real-time sabotage.


We ended up playing this one with just two people–the only game that really allows for head to head competition without extra audience participation. Playing with just two people, the pace is a bit overwhelming. Even though my opponent is much better at word and trivia games than I am, she really struggled with the touch controls while trying to fling answers into the right buckets under pressure. Still, the sheer panic of watching answers pile up while trying to toss live countdown bombs through a portal onto the other team's screen is hectic in the best way. Those bombs add just the right amount of spiteful chaos to keep a simple sorting game exciting.



Screenshot:  Debate and Switch: The Jackbox Party Pack 12.
Screenshot: Debate and Switch: The Jackbox Party Pack 12.

Debate and Switch


Set inside a rowdy town hall, Debate and Switch pits two players against each other for short, stupid 30-second debates while the rest of the room (and the audience) votes on who made the better case.

It’s quick and punchy, though it carries a slight "party ruiner" warning label depending on your group. Because the game allows players to write their own custom debate topics from scratch, things could easily go sideways if someone brings a genuinely divisive topic to the table or takes losing an argument a little too personally. As long as your group keeps the prompts light and absurd, though, it’s a blast.



Screenshot: Hyperface: The Jackbox Party Pack 12.
Screenshot: Hyperface: The Jackbox Party Pack 12.

Hyperface


Initially, Hyperface was our least favorite game of the bunch. Tasking players with warping, smudging, and drawing over selfies or stock portraits to match reaction prompts, its phone-screen editing tools feel cumbersome at first. If you’re a perfectionist trying to sculpt a specific look under a ticking clock, it can be downright frustrating.


Once we stopped fighting the tools, however, Hyperface clicked. We quickly discovered that restraint—using just a subtle tug or smudge of the warp tool—often produced far more hilarious results than overworking the image. Much like We Forgot a Card, it’s another game where slightly subverting what the prompt asks of you works heavily in your favor. Or maybe that’s just the smart-ass in me.



Most Jackbox Party Packs are worth the price of admission even when one or two games in the bundle turn out to be duds. What makes The Jackbox Party Pack 12 stand out is how consistent the entire lineup feels. Even when these five new titles borrow mechanics from older games, each one carves out its own identity. Whether you’re a visual creative, a shameless debater, or a rapid-fire word and trivia nerd, there is something in this rotation that plays to your strengths.

And because party games should be effortless to get to the table, Jackbox continues to set the standard for accessibility. Being able to use any smartphone or browser as a controller, alongside built-in streaming toggles and room for up to 10,000 audience members to vote and heckle, keeps the barrier to entry practically nonexistent.


The Jackbox Party Pack 12 is available today for $29.99 across PC, consoles, and mobile platforms, or bundled alongside Trivia Murder Party 3 and the upcoming Fakin' It XL in The Jackbox Backpack Bundle.


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