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First Look: Shroom and Gloom Spices Up the Deckbuilder Genre
Sometimes it feels like you can’t open Steam without seeing a new roguelike deckbuilder for sale. Don’t get me wrong: I love the genre, but it gets a bit stale after a while. That’s why a game like Shroom and Gloom feels so fresh.
Antal Bokor
2 days ago2 min read


Be Scared Quietly: Voidwood Turns Proximity Chat Into a Survival Liability
The one thing from the playthrough that really stood out was that voice made a lot of difference. At one point when the kids were being swamped by monsters, someone yelled “it’s because they can hear you!”
“I’m sorry, I’m just scared!” was the reply
“Be scared quietly!”
That should be the game’s tagline.
Antal Bokor
Sep 43 min read


Marsupilami 2: Salsa Palombia Delivers Top-Tier 2D Platforming Joy
Screenshot: Marsupilami 2: Salsa Palombia Before I played this game, I had no idea what a marsupilami was. I thought it was a novel character created by developer Ocellus Studio for their Donkey Kong Country-like Marsupilami: Hoobadventure, and that Marsupilami 2: Salsa Palombia was just its follow-up. It turns out, in fact, this is a character that has been long established. Which, honestly, is a bit how my Moomin knowledge was before I played Winter’s Warmth. I guess if it’
Antal Bokor
Sep 13 min read


Boil Cabbage, Make Soup - It's What You Do: The Review
Look at that guy. This little Onion just wants to do one thing, and that’s boil cabbage and make soup. (Is that two things? Or is it one process? This idle game is a cute (if somewhat spastic) desktop companion Onion that does nothing but make soup, spasmodically dance, and feed hungry travellers.
Antal Bokor
Aug 312 min read


Jackbox Party Pack 12 Preview: Our First Look at Debate and Switch, Hyperface
Screenshot: Debate and Switch Recently, I had the chance to test out a couple of Jackbox party games from the upcoming Jackbox Party Pack 12, which is releasing in October this year. For this preview, I sat down (digitally) with some Jackbox crew and a few of my peers to play a match each of “Debate and Switch” and “Hyperface.” First off, I have to get this out of the way: “Debate and Switch” is itself, a bit of a bait and switch. See: “debate and switch” is an established TV
Antal Bokor
Aug 263 min read


Backpack Boy: A Flashback to DOS Classics with a Time-Bending Twist
Starting out as a prototype in the Big Mode Game Jam in 2023, Backpack Boy has had a multi-year journey to make its way to 1.0. The first commercial game of developer Chuck & Niles Games, Backpack Boy isn’t going to redefine the sidescrolling puzzle genre, but it’s a charming game that does a whole lot of things right.
Antal Bokor
Aug 102 min read


Licensed to Thrill: Agent 64: Spies Never Die Captures GoldenEye's '90s Magic
Agent 64: Spies Never Die gave me a hit of nostalgia that throwback hardware and old games can’t. For one fleeting moment, it actually felt like I was a kid again, showing my friends a brand-new N64 cartridge. It’s a rare feeling to chase, but with Agent 64, Replicant D6 managed to catch it.
Antal Bokor
Aug 105 min read


Big Walk Review: House House Strikes Gold Again Beyond the Goose
In a year teeming with hotly anticipated releases, like Wolverine and Grand Theft Auto 6, one of the games I was looking forward to the most was Big Walk by developer House House, the team behind Untitled Goose Game.
Antal Bokor
Aug 44 min read


Tears of Metal Preview: Dynasty Warriors Meets Scottish Roguelike Chaos
I spent many hours sitting on the couch playing the Dynasty Warriors series and other Warriors style Koei Tecmo games. Tears of Metal takes that “1 vs 1000” style and adds rogue-like elements and a few other twists to make an addictive action game that isn’t quite like anything I’ve played before.
Antal Bokor
Jul 223 min read


Battlestar Galactica: Scattered Hopes - All This Has Happened Before, But Never This Well
While I appreciated how much of the world Alt Shift got right, the experience never felt quite as harrowing as its premise promised. So much of the pressure and drama in Scattered Hopes comes from management systems that feel very sterile, while the combat is the only part that feels tense and decisive in a satisfying way.
Antal Bokor
May 115 min read


Moomintroll: Winter’s Warmth — A Beautifully Bittersweet Introduction to a Nordic Icon
There’s something nostalgic about Moomintroll, even if I don’t directly remember it before playing the demo for Winter’s Warmth at the Steam Next Fest. Created by Finnish-Swedish author Tove Jansson in 1945, the Moomin franchise has steadily evolved from beloved children's literature into a multi-generational global empire.
Antal Bokor
Apr 273 min read


Through a Different Lens: Finding Redemption in OPUS: Prism Peak
There’s a part of me that associates video games with platformers and shooters, despite the fact that I spent a chunk of my childhood playing narrative-heavy games like OPUS: Prism Peak. Prism Peak, on the other hand, deals with a very human journey while incorporating spirits and Japanese folklore elements to tell its very earth-grounded story.
Antal Bokor
Apr 155 min read


Review: MINOS is a Good Tower Defense Game in the Shadow of Great Roguelites
While MINOS isn’t exactly the "Balatroization" I was hoping for (that’s a real word, I swear), it is a competent tower defense game with roguelite elements and some synergistic fun.
Antal Bokor
Apr 94 min read


Dealing in Nostalgia: Poker Night at the Inventory Returns to the Table
Somewhere in my awareness, I knew the Telltale Sam & Max games had been remastered, but I didn’t expect Skunkape to bring Poker Night at the Inventory back into the hands of modern audiences.
While their mainstream relevance might not be what it was in 2010, the crossover still works, and underneath the nostalgia is a surprisingly decent game of poker.
Antal Bokor
Mar 302 min read


Early Access Impressions: Finding Serenity and Bureaucracy in Ranger's Path: National Park Simulator
To-Go Games obviously put a lot of work into crafting Faremont. There are loads of interesting trails, overlooks, and flora and fauna to take a look at—which you document with your camera to fill out your nature lexicon. But a big park means there is also a lot of park to maintain, and there always seems to be something to do.
Antal Bokor
Mar 233 min read


Dam Good Engineering: Why Timberborn 1.0 is a Masterpiece
With all of the humans dead and our greatest works left to rust, Timberborn envisions a world inherited by beavers. Despite a premise that sounds like an internet meme, it is far from a simple gimmick. The adorable exterior hides a game that takes its survival mechanics seriously. Developer Mechanistry clearly knows what they’re doing, as Timberborn stands as one of the best examples of the genre released in recent memory.
Antal Bokor
Mar 123 min read


Ratcheteer DX Review: A Playdate Classic Gets a Colorful Upgrade
Originally released along with Season 1 of the Playdate, Ratcheteer has been sitting on my device, mostly unplayed, for the last couple of years. You can’t blame me. Despite the Playdate being a fantastic portable device, I don’t always have time to indulge myself in every game that piques my interest—even if it’s a Playdate Community Game of the Year award winner for 2022. I’m glad, then, that Ratcheteer DX is releasing for Steam, and I can see why it won community favorite
Antal Bokor
Mar 53 min read


Planet of Lana II Review: New Mechanics Elevate a Familiar Journey
Planet of Lana was a game that flew a little under the radar when it released in 2023. It’s part of a platforming adventure game subgenre that was made popular (and possibly originated) by Limbo. I would love to say that Planet of Lana II: Children of the Leaf raises the bar—but it is a solid example of its genre, even if it doesn’t redefine it.
Antal Bokor
Mar 45 min read


I played almost 40 Steam Next Fest Demos. Here are my Impressions
I usually don’t do much sampling with Steam Next Fest. I do the odd article here and there, focusing on this demo or that. But this year, I decided to go all in and play as many demos as I could. I think I may have bit off a little more than I could chew—because between my upcoming coverage, the Marathon server slam, the fact I was sick most of the week, and my cat Mr. Worf demanding my attention, I felt like I was drowning in demos for a long time.
Antal Bokor
Mar 313 min read


Escape From Ever After Channels a Classic Nintendo Formula for Modern Fun
I wanted to clear some of my early-year backlog as we started to move into the bulk of this year’s releases, and I figured I should finally write about Escape From Ever After. It’s not that I was putting off playing it. In fact, I’ve been steadily putting time into this Paper Mario: The Thousand-Year Door clone. Because that’s exactly what it is—and there’s nothing wrong with that, especially if it's exactly what you want.
Antal Bokor
Feb 253 min read
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