Hellraiser: Revival is so visually visceral and audibly squelchy I found myself holding my head in my hand a few times. Being chased in the Labyrinth genuinely terrified me–and video games rarely scare me. Hell, I felt sick by the time the prologue was over–and I knew that they were on the right track, and it would be a hell of a ride.
The point is, sometimes you want to feel spooky but you feel sad. Sometimes you miss how Halloween used to be.
This is the cure for that sort of melancholy, I promise. I have what some people consider a moral failing: a love for TV, and a love for commercials. Growing up I constantly got the disapproving eye from people who "didn't watch any screens at all" and "made a TV planter because that's how much TV we don't watch."
Not that it bothered me. Nope, didn't both
Horror isn’t just a genre; it’s an amalgamation of pop culture, cozy traditions, and things that go bump in the night. This year, we're taking our 31 Days of Horror across the entire cultural spectrum. We’ll be taking a look at movies that scare us, games that kept us paranoid, scary books we cozy up with under blankets, music that sets that spooky tone and seasonal food we’re craving–or strange food you’d have to tie us up and force feed us. Whether you’re looking for someth
I love retro games. I collect them. And I play them quite often–not only to relive my childhood memories, but to also check out games I never got a chance to play as a kid. It’s fun checking out all of the different game systems, control styles, etc. Future Knight really spoke to me, purely on an aesthetic standpoint. And while it’s a decent run and gun, it feels like it’s a one (or two) trick pony. Future Knight is a sidescrolling run and gun style game. The first thing anyo
There is a distinct cruelty to short-form horror. Whether it’s short horror films on YouTube, short stories, or games you can wrap in a single sitting, brevity acts as an amplifier. The tight runtime prevents too much of the veil from being stripped away—you never spend enough time in the world for the monster or the mechanics to become familiar. Instead, you're trapped with the dreadful certainty that something terrible is coming, and it's arriving fast.
While the studio has expanded far beyond its trivia roots over the last three decades, Jackbox Games still has a special knack for drawing players in with clever hooks, sharp writing, and low-barrier party chaos.
The Jackbox Party Pack 12 marks the second numbered installment in a row with zero sequels, ports, or remakes. Instead, it delivers five completely original games—We Forgot a Card, MegaPals, Idol Factions, Debate and Switch, and Hyperface—each its own style of par