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  • Slay the Princess The Pristine Cut Adds More Content, Now on Consoles

    Narrative games are great–usually using still images and simple animations to convey a story. And while they’re very commonplace as far as games go, there are stand out examples. 2023’s Slay the Princess turns out to be an exceptional take on the narrative game–one that subverts expectations and is as absurd as it is grotesque. At least, that’s what I was getting from snippets of reviews and user impressions coming into this review. I didn’t want spoilers, but it’s nice to get an idea of why something has Overwhelmingly Positive reviews on Steam Slay the Princess ’s story unfolds based on your decisions, but also on what you believe. If you insist the princess is dead in the opening scenario, and you accept your fate then you succeed. But in Slay The Princess  the more you buck and fight and try to outsmart your fate, the worse it gets for you. At least those were my initial impressions. But Slay the Princess  is like a narrative onion with layers of body horror, existential dread and ancient evils. It’s almost like the Stanley Parable in a way, with the game’s reality changing depending on your choices. Slay the Princess is fully voice acted by two people .Jonathan Sims brings the Narrator to life, as well as the protagonist and any of their–er–alter egos. Nichole Goodnight voices all incarnations of the princess. The entire game is brought to life by their voice acting, as most of the game is depicted in a rudimentary drawn style. While it’s done well, it’s just enough to give you visual cues as to the goings on. Not only does The Pristine Cut bring additional content for free to those who already own the game, it also brings Slay the Princess onto consoles. For fans of the original; you’re probably clamoring for that new content. I didn’t actually play the original, so I only have the context of what the new stuff is through a handy dandy review guide I was provided–and the excitement of the community. There is a lot of love for this game, and it makes sense. Slay the Princess resonates so much with its fans because it has a surprising amount to say about the truth of life. Yes, believe it or not, the game where a princess sprouts blades from her body and relentlessly kills you over and over again (as one example) has something to say about what it means to be alive. But I don’t want to spoil too much for those who are uninitiated. I usually only offer high praise to narrative games that stand out in a significant way, and Slay the Princess is one of those games. It’s a bummer I missed it when it released last year–it was stuck somewhere in a “to-do” pile–but I’m glad it’s getting new life on consoles and new content for its loyal fans. If you’re a fan of narrative horror games, Slay the Princess The Pristine Cut is something special.  A PlayStation 5 key was given to us for the purpose of this review

  • 31 Days of Retro Horror Games: Day 24: Dracula Unleashed

    This year we’re putting together a list of 31 Retro Horror games. Games that have come from dead console generations, back to haunt us. Sadly, not all of these games will be available for you to play due to the complicated nature of video game preservation. However, we’re going to note if it’s possible to play them on modern hardware. We’ll be covering games from the Seventh Generation (PlayStation 3, Xbox 360, Wii) and earlier. So basically anything before 2006. Day 24 Dracula Unleashed We’re back to full motion video (FMV) video games, but this time we’re going a little further back with Dracula Unleashed . Released during the era of Sewer Shark and Night Trap , Dracula Unleashed can be considered those games’ forgotten cousin, as it was also one of the earliest titles to make use of FMV. The gameplay is simple point and click. You play as Alexander Morris who is looking into the strange circumstances surrounding his brother’s death. Spoilers: it’s vampires. I mean, otherwise we wouldn’t be trying to unleash Dracula. While the FMV sequences can be a bit corny by today’s standards, they are still pretty well done.  Sadly, while Sewer Shark and Night Trap have been rereleased recently, the last release of Dracula Unleashed was in 2002 in the form o an ultra rare interactive DVD. (And yes, I’m going to try to get one for my collection now.) It even includes blooper reels and other extras alongside DVD quality video.

  • 31 Days of Retro Horror Games:  Day 23: Darkstalkers: the Night Warriors

    This year we’re putting together a list of 31 Retro Horror games. Games that have come from dead console generations, back to haunt us. Sadly, not all of these games will be available for you to play due to the complicated nature of video game preservation. However, we’re going to note if it’s possible to play them on modern hardware. We’re going to be covering games from the Seventh Generation (PlayStation 3, Xbox 360, Wii) and earlier. So basically anything before 2006. Day 23 Darkstalkers: the Night Warriors Okay, okay, this isn’t really a “horror” game so much as it’s a horror themed fighting game. It’s not meant to scare you. But come on! It’s monsters fighting monsters. That’s pretty horrifying. Darkstalkers: the Night Warriors is also a pretty underrated game that flew under the radar for a lot of people. The plot is pretty cool: there is an alien race going to invade earth, and only the world’s monsters are able to defend earth. Why they have to fight each other to do it, I’m not entirely sure.  While Darkstalkers isn’t really talked about much these days, its characters are constantly showing up in Capcom fighting games. The wildly popular Marvel Vs. Capcom 2 features Darkstalker characters like the ever-popular Felicia. Darkstalkers: the Night Warriors uses the same fighting system as Street Fighter II with a few tweaks. Originally developed as a Universal Monsters fighting game, getting the rights proved to be too difficult so they tweaked the project a bit to bypass the issue. That’s why you have vampire succubus Morrigan and cat lady Felicia instead of Dracula and the Wolfman.  If you want to play Darkstalkers: the Night Warriors these days, you’re in luck: Capcom has been releasing its retro fighting games in collections, and Darkstalkers made it into the Capcom Fighting Collection . They even included a couple of Darkstalkers games that were never released in NA.

  • Agatha All Along: Episode 7 Recap: Patti LuPone All Along

    It's hard to ever know what to expect out of Agatha All Along and Episode 7 certainly opens on the unexpected, with Lillia dressed all in white, falling in an infinite black space. If you didn't hit skip recap, Disney spoiled you a little on the fact that this episode might be more about Lillia and her time skips than anything else, but we frown on spoiling ourselves right before the show starts like that. After a beautiful but concerning performance from Patti LuPone, we're back with Agatha and Teen on the Road. Agatha's doing what she does best and tormenting him. He's been trying to read her mind but can't, so she tells him to just ask her questions. His first one cuts right to the chase: "Where's Rio?" Seems she can also be tormented and she quickly tells him "Not that question." She asks if she has any more questions but pretty soon it's more about her prying into his mind. She wants to know what he wants at the end of the Road, and insinuates she knows his mom very well as her "ex best friend." "I have a mom. " Teen says. "I'll get what I want at the end of the Road." If this was Agatha trying to play nice, Teen's having none of it. He asks if Wanda Maximoff is really dead, but even though Agatha says she saw a body, she still says "No. Maybe." and basically shrugs it off with more vagaries. He challenges her, and insinuates she's never been on the Road, and effectively ends the conversation. A large castle looms ahead, where the group will find their next trial. The wonderful transformation begins here. Teen's sporting Malificent's look, and Agatha's of course THE wicked witch. There's a tarot card deck on the table and as soon as Teen touches it, a timer flips over. He attempts to read for Agatha, but it's not exactly his forte, and when he places a card on the table, a sword drops from the ceiling. Unfortunately, it's one of many, many swords hanging over their head, so he'd better learn tarot pretty quickly. "I wish Lillia was here" he sighs. And then, she is. It seems she and Jen did indeed get sucked under the earth, but are alive and mostly ok (though totally filthy) in a subterranean tunnel system with glowing roots. It seems Lillia's been lost to time a little bit. "I was falling." Jen doesn't understand that she's not referring to the fall we saw in the opening sequence, and is more concerned about how confused Lillia is, seemingly having just "wisped" away. She doesn't know where she is, and doesn't remember any part of the apparent journey she and Jen have been taking under the Road. She tries to recall and Jen fills her in, saying she told her to go down the "gross" path and find shelving, also letting her know that Teen, the son of the Scarlet Witch, kicked them off the road. Lillia's alarm is unmistakable, and she asks how she knew. "You told me," says Jen. This begins a series of vignettes where we actually get to see Lillia beginning her training in witchcraft in Sicily. It paints a better picture of who Lillia is, and the things she's struggled with. Lillia's someone who doubts herself and always has. Her strange time trips have also made her seem weird and out of touch with reality, and both of these factors have kept her isolated. She encourages her to not sell herself short, but it's clear she doesn't feel good enough. Back in the present underground with Jen, Lillia's distraught and explains the time jumps to Jen telling her that it's getting worse. But before long, things start making more sense. And while Jen was initially dismissive or at the very least irritated by frequently having to remind Lillia what she actually said, she actually softens visibly. She's suddenly wisped away again though, this time to the sword room Agatha and Teen are in trying to figure out the puzzle. Teen's happy to see her, but she doesn't feel the same, irate at him for concealing his powers. But as she's seething he's reading her thoughts and reassuring her that he didn't know and if he would have he would've saved Alice. They make peace only after she refers to him as Teenager, which elicits the funniest line in the series so far out of Jen (Sasheer Zamata). "Damn, using his full name!" This particular part of the episode manages to be hilarious and emotional simultaneously and that's what takes this whole episode to another level. There are so many heart to hearts happening at the same time Hahn and Zamata are punching it up with a whole lot of humor. It seems like everyone's making amends. Lillia realizes she has no beef with Teen, and tells him the truth about the sigil and how she placed it so that he would have time to come to grips with it, essentially. But they're still in a D&D style trap room with swords that fly down from the ceiling and a neat little lowering sword ceiling. They've let the puzzle go unsolved during all the amends and now the trial's reinforcing its chokehold on them. Lillia's again facing her own failures, or so she thinks as she wonders what she did wrong, only to end up back in time again. Desperate to stop it so she can help everyone she's physically tapping her head and chanting "Stop stop stop stop stop" but the visions don't stop. She's back with her mentor again, and her present age. Her mentor gently inquires about her life and what she's missed. Lillia's quick to disparage herself. She's asked if she has a coven, and when she scoffs at the notion that a witch needs a coven, she says she'd rather be a fraud and a hermit. Then we're back at the beginning of the root path and Jen's starting to put the pieces together about Lillia. Meanwhile, Lillia finds Teen's spellbook, and re-remembers what they're supposed to be doing. Jen asks about the time jumps that Lillia mentioned having when she was younger and she confesses the reason they stopped was because she wanted to, because all she saw was death. Then they see the shelving, and hear Agatha and Teen bickering, and we're back to the future but everyone's caught up. Teen and Lillia are cool, and the tarot master, the fraud, becomes the only one with the answers. But there needs to be a question, and after some bickering about the validity of tarot which Agatha throws shade on, Lillia takes over. They've determined that Teen is to be the querant (queer-ant, he quips) and they have to have a question. After some frustrated wheelturning he blurts out "Am I William or Billy?" The swords stop descending and she begins to read for him. Jen backs up Lillia pointing out that she knows what she's doing and she launches into it. Her entire reading is extremely accurate for Teen but a sword still drops as though something's still wrong. It's not working. Agatha, reckless, obnoxious and angry, takes the deck and Lillia goes back again, with flashes back to her time with the coven and finally back to her mentor. Her mentor inquires as to why she came and she says she wants her power back -- but it was never gone. "I'm a forgotten woman" Lillia cries out in frustration and fear. "Remember yourself." We've been doing these recaps for 7 episodes with this one, but I feel like further describing everything from this point forward spoils the perfection of Patti LuPone's performance in this final act, and that's something I don't want to do. What follows is a testament to the power of great writing and great actors like LuPone, who can elevate something beyond what might have been something very good and make it unforgettable. Every single thing Lillia's been through, every line spoken by LuPone, paints a portrait of a woman who's lost herself, lost her way, and sold herself short. When she takes her power back and saves them all (which, spoilers, but trust me, the magic is in the details) it's something you just have to witness yourself to really appreciate, and to say I teared up is an understatement. If you've ever felt that you weren't good enough, or that you were a fraud or weirdo - if you're neurodivergent or just different for a reason you didn't choose, you'll see yourself in the anguish and fear Lillia has, and you'll be cheering through tears as she realizes who she really is and lays waste to every obstacle in her way. It's an episode that's worthy of watching even if you never cared about Marvel - a story that's important and relevant and can connect to women (and people) of all ages who feel like they don't belong and can't do it. I can't do it justice in a recap, and I can't recommend watching this episode enough. Not only that, but there's some third act reveals in the B story that not only confirm our suspicions, but have serious implications. I'm a little sad we're about to run out of Agatha All Along but with this episode I can solidly say this is my favorite MCU TV show and I've loved the entire journey. Let's see where the Road takes us.

  • 31 Days of Retro Horror Games: Day 22: Maniac Mansion

    This year we’re putting together a list of 31 Retro Horror games. Games that have come from dead console generations, back to haunt us. Sadly, not all of these games will be available for you to play due to the complicated nature of video game preservation. However, we’re going to note if it’s possible to play them on modern hardware. We’ll be covering games from the Seventh Generation (PlayStation 3, Xbox 360, Wii) and earlier. So basically anything before 2006. Day 22 Maniac Mansion While not entirely terrifying, Maniac Mansion plays on horror tropes from silver screen monster movie clichés. It’s more of a comedy than a horror game, but since you’re sneaking around a mansion where a scientist is stealing brains to use in his experiments, and a green and a purple talking tentacle are roaming about, it’s pretty horror adjacent. I talked about Roberta Williams and Sierra On-Line a few days ago, and how important their work was to adventure games. The other side of that same coin is the work LucasArts was doing for adventure games. They would eventually release games like The Secret of Monkey Island , Full Throttle, Sam n’ Max Hit the Road , and many more classic SCUMM engine driven point and click adventure games. These games were my childhood. Maniac Mansion has you choose between a number of characters to explore Dr. Fred’s mansion and stop Sandy from giving her brains to him. There are various ways you can get your characters into trouble. One of the most famous bits is the ability to microwave a hamster–something that is mentioned in Maniac Mansion’s sequel. It was so notorious Nintendo’s subsequent printings of the NES version of the game had that part censored–among other censorship concessions that were made for the NA release. Maniac Mansion isn’t hard to play these days. You can download and play it right on steam. If you want more of a modernized take on the same idea, Day of the Tentacle is out for modern consoles and is a sequel to Maniac Mansion . While a lot of the gameplay has changed, Day of the Tentacle is a genuinely funny game. Sorry, I mean, scary. (It’s not scary.)

  • 31 Days of Retro Games: Day 21: Sweet Home

    This year we’re putting together a list of 31 Retro Horror games. Games that have come from dead console generations, back to haunt us. Sadly, not all of these games will be available for you to play due to the complicated nature of video game preservation. However, we’re going to note if it’s possible to play them on modern hardware. We’ll be covering games from the Seventh Generation (PlayStation 3, Xbox 360, Wii) and earlier. So basically anything before 2006. Day 21 Sweet Home This is probably the most important retro horror game that you’ve never heard of. Based off of a Japanese film of the same name and released only in Japan, Sweet Home is an RPG survival horror game that served as the main inspiration for Resident Evil .  While Sweet Home never got a US release, you can play some homebrew versions with a little finagling. It’s possible to watch playthroughs on YouTube, even in authentic Japanese with English subtitles.  Ironically, the Sweet Home game was better received than the film it was based on. The plot was changed around a bit to match what sort of gameplay is possible–but that was a surprisingly normal practice in such film-to-game type adaptations. Sweet Home would seem pretty tame in the scares department compared to modern games. But somehow Sweet Home still manages to make an unsettling atmosphere. Most of the gameplay revolves around solving puzzles. You play as a team of two or three or explore solo. The style of gameplay is remarkably similar to Resident Evil or even metroidvania type games–you find an item in one part of the mansion and then you travel back to use that item to progress. I would love for an official localized version of Sweet Home  to release, but due to licensing issues that’s nearly impossible, sadly.

  • 31 Days of Retro Horror Games : Day 20: Phantasmagoria

    This year we’re putting together a list of 31 Retro Horror games. Games that have come from dead console generations, back to haunt us. Sadly, not all of these games will be available for you to play due to the complicated nature of video game preservation. However, we’re going to note if it’s possible to play them on modern hardware. We'll be covering games from the Seventh Generation (PlayStation 3, Xbox 360, Wii) and earlier. So basically anything before 2006. Day 20 Phantasmagoria Roberta Williams is a name more people should know. It’s a bummer they don’t. She was responsible for the very first graphics in a computer adventure game. Seriously. And along with Ken Williams and their company Sierra On-line they were responsible for the King’s Quest series along with a bunch of other adventure games from that era. They were a big deal.  So when Roberta Wililams said she wanted to do a horror game, it got the attention of the entire industry. Roberta Williams doesn’t do anything half-assed either, she really put her heart and soul into Phantasmagoria , watching lots of horror movies before she even had a story to develop from. Utilizing full motion video (FMV) was still considered (mostly) cutting edge at the time. And Phantasmagoria had some of the best looking FMV of its era. Unfortunately, it was adrift in a sea of a whole bunch of other FMV horror titles. But FMV video games have had a resurgence the last few years–and while Phantasmagoria isn’t exactly like those FMV games, it’s definitely still worth playing today. And thankfully, that’s pretty easy to do if you have access to a modern computer and Steam.

  • 31 Days of Retro Horror Games: Day 19: Silent Hill

    This year we’re putting together a list of 31 Retro Horror games. Games that have come from dead console generations, back to haunt us. Sadly, not all of these games will be available for you to play due to the complicated nature of video game preservation. However, we’re going to note if it’s possible to play them on modern hardware. We’ll be covering games from the Seventh Generation (PlayStation 3, Xbox 360, Wii) and earlier. So basically anything before 2006. Day 19 Silent Hill One of the seminal horror game titles, Silent Hill started a franchise that would spawn spin-offs and movies. It all started with the overly foggy, extremely atmospheric, and terrifying low-res that is the original Silent Hill .  I know, I know. The buzz right now is around the Silent Hill 2  remake. I have to admit that I wasn’t sure that Bloober Team would be able to pull it off–I hated almost every one of their games. But put someone else’s work in their hands and they create a masterpiece. We’ll have to see if their success continues onto their next game. But I digress. In Silent Hill you play as Harry Mason as he searches for his daughter Cheryl. It’s not so simple as that, as you have to navigate a town full of nightmarish monsters. It was one of the first video games to really delve into the psychology of horror, staying away from a lot of horror movie tropes–and creating a whole bunch of new tropes in the process. There wasn’t a reliance on jump scares in Silent Hill –instead, it’s deeply unsettling in those moments where it isn’t outright horrific. The story was also left intentionally vague. This helps elevate the game’s fear of the unknown but also leaves just enough ambiguity to make you wonder even after the end credits. And Silent Hill was a masterclass in showing instead of just telling, especially with its oppressive atmosphere.  The impact of  Silent Hill  on the games industry is profound. Its success proved that video games could unsettle players on a deeper psychological level, opening the door for horror games with a narrative emphasis and atmospheric focused design. Games like Fatal Frame , Alan Wake , and Amnesia owe a lot to Silent Hill ’s legacy, which showed that a well-designed setting and haunting soundtrack could make horror games unforgettable. If you want to play Silent Hill today you’re going to have to look a little hard, unfortunately. However, the remake of Silent Hill 2  has recently been released to critical acclaim.

  • 31 Days of Retro Horror Games: Day 17: Escape from Monster Manor

    This year we’re putting together a list of 31 Retro Horror games. Games that have come from dead console generations, back to haunt us. Sadly, not all of these games will be available for you to play due to the complicated nature of video game preservation. However, we’re going to note if it’s possible to play them on modern hardware. We’re going to be covering games from the Seventh Generation (PlayStation 3, Xbox 360, Wii) and earlier. So basically anything before 2006. Day 17 Escape from Monster Manor Ah yes, I’m writing about a classic 3DO horror first person shooter and it’s not Killing Time ? What’s going on? The 3DO console was a bit ahead of its time–and had a huge price tag as a result. Nowadays it’s a bit of an oddity–something to show off as a retro game collector to show others that you have one of the more obscure consoles. But that old hardware has some pretty great games that are sadly lost to time. Escape from Monster Manor is one of them. While Escape From Monster Manor probably doesn’t come up in many “best of” game lists, it does a lot of things really well for what is essentially a Wolfenstein 3D clone. And yes, I say Wolfenstein 3D and not Doom (despite the infamous 3DO Doom port) because Escape From Monster Manor has a lot more to do with the former game than the latter. It features textureless floors and ceilings in a corridor shooter that consists entirely of flat floors.  There aren’t other guns to collect in Escape From Monster Manor , so don’t go in expecting a traditional boomer shooter with an overblown 90s shooter arsenal. Instead you have a ghost blaster that can one-shot most of the baddies. Ammo is scarce, and keys are consumable resources that are used up every time you open a door. It’s as far from a modern shooter as you can get. But holy cow does it have a lot of charm. Escape From Monster Manor was developed by an Electronic Arts that is much different from its current form. Known as EA these days, Electronic Arts in the 90s was closer to an indie studio now than the behemoth studio it would be later. Escape From Monster Manor was made by a small team, and there was a lot of love put into it. The monsters in Escape From Monster Manor live up to the title too. The enemies aren’t just merely flat sprites–they’re actually claymation models that have been converted into sprites. This gives the monsters in Escape From Monster Manor a look that is really ahead of its time–and genuinely spooky. If you want to play Escape From Monster Manor these days, you’ll have to find original hardware and a copy of the game, sadly. There just isn’t a way to play this classic otherwise. You might get some luck finding a decent playthrough on YouTube, though.

  • Review: Agatha All Along Episode 3

    I’m absolutely loving Agatha All Along so far. But full disclaimer: I really liked She-Hulk . (Sorry, not sorry.) In fact, I’ve largely been a fan of the MCU TV series -- with a few exceptions, so I’m not surprised at how much I’ve been enjoying the absolutely charming Agatha Harkness as portrayed by the fantastic Kathyrn Hahn.  The second episode saw Agatha’s coven finally stepping onto the witch’s road, each with their own motivation for taking on the deadly task. Included in the activities was poor Ms. Hart–I mean, Sharon Davis–as portrayed by That 70’s Show ’s Debra Jo Rupp. In fact, after almost dying right at the start of their journey, Sharon has a breakdown which ultimately doesn’t turn out too great for her. The Witch’s Road promised us all sorts of “tricks and trials,” and this episode showed what these tricks might look like going forward. Keeping in the same spirit of Wandavision , when confronted by a trial, the witches' clothes and the decor all change to match. Someone on Discord described this latest episode as “ Saw meets Desperate Housewives" and that is extremely apt. To me, it brought to mind a Dungeons and Dragons campaign: each Witch has their own specialty (ie, class), and they have to go through a series of trials (sounds like a dungeon crawl to me). There are even DM tricks, like the ominous and unexplained timer to build tension. If the writers aren't already Dungeon Masters, they should really consider it.  In this trial, Agatha’s Coven are trapped in an upper-middle class house, decked out in preppy clothes, and greeted by a bottle of wine on the dining room table. Sharon, absolutely destroys a glass of the red before anyone else even has a chance to digest the situation. It turns out the wine is poisoned, everyone has to drink, and they have less than 30 minutes to come up with an antidote. That’s where the potions witch Jennifer Kale portrayed by Sasheer Zamata gets to use her prowess. This episode really took its time to highlight how much of a cheat and a monster Agatha is. The story of her sacrificing her own child for possession of the Dark Hold is confirmed to mysterious “Teen” (Joe Locke) who, at first, doesn’t believe it. But after witnessing Agatha dodging the poison test, Teen started to see Agatha for who she really is. There are some interesting takeaways from this episode. For one, the rest of the coven aren’t able to discern Teen’s identity either–all of them seeing the same sigil over his mouth when he says his name. Agatha says, “we’ll crack this nut later” suggesting that they have (probably dangerous) ways of undoing any such sigils. I really love Teen, even though his dialogue sounds a little “fellow kids” There was also that Mephisto name drop that came in so casually, but must have fans reeling with excitement. I’m sure after all of the fan theorizing about Mephisto’s involvement in Wandavision the writers had to feel an obligation to at least acknowledge MCU’s devil.  We can't wait to see what the next few episodes conjure up. Agatha All Along is streaming now on Disney+.

  • 31 Days of Retro Horror Games: Day 16: I Have No Mouth, and I Must Scream

    This year we’re putting together a list of 31 Retro Horror games. Games that have come from dead console generations, back to haunt us. Sadly, not all of these games will be available for you to play due to the complicated nature of video game preservation. However, we’re going to note if it’s possible to play them on modern hardware. We’re going to be covering games from the Seventh Generation (PlayStation 3, Xbox 360, Wii) and earlier. So basically anything before 2006. Day 16 I Have No Mouth, and I Must Scream Harlan Ellison. If you don’t know the name, there’s still a good chance you’ve seen or read something at least inspired by the man. He was a prolific sci-fi author who had his heyday in the 60’s and 70’s, and spent the rest of his career as an over inflated blow hard that railed against the very properties that helped solidify his legacy. But this isn’t about the author of the short story I Have No Mouth and I Must Scream , but about the point and click adventure game on which the game was based. The premise is this: there is an evil supercomputer called AM that has wiped all life from the earth. AM, with its vast superior intellect, has decided that humanity isn’t awful actually, and has decided to torture four humans as proxies for the entire (now extinct) race. Somehow, AM keeps these humans immortal while doling out punishments that would make cenobites blush. Ellison himself actually voices the devilish AM. This supercomputer hates humanity so much its entire existence is spent torturing four humans. Now, there are a lot of missed opportunities in the conversion from short story format to the much longer point and click adventure format. Instead of exploring why or how AM is capable of these tortures, I Have No Mouth, and I Must Scream instead focuses on the poor creatures being tortured. It ends up being a wholly bleak–and therefore wholly dread inducing.  I Have No Mouth, and I Must Scream does give you some control over how the story plays out. Even though the game’s story is vastly different from the short story in many significant ways.In fact, a lot of how the game and its ending depends on the choices you make as the characters. There is some out there logic involved with some of hte puzzles. Not quite “moon logic” but more “ Groundhog Day knowledge”--stuff you’d probably only know after many playthroughs and experiments. If you want to play I Have No Mouth, and I Must Scream you can do so easily via Steam. Many consider the short story to be a seminal work of sci-fi, and thus, by extension, the point and click adventure game is held to the same esteem by many. You can play it yourself and see–regardless of how you feel about it, it’s a story that you can’t easily forget.

  • Saturday Night Thrills From Beginning to End

    Saturday Night is a film about the first ever episode of Saturday Night Live and the two hours before they go live. While this sounds like a fascinating topic to dissect, it’ll take multiple viewings for what is a juggling act at breakneck speeds. Director Jason Reitman does his absolute best to fill in as many tiny factual stories, minute details and jokes into every scene in a way that makes the film fly by. It’s really a spectacle much in the way that I’m sure SNL really is behind the scenes. A giant amalgamation of dozens of people all working almost at random to produce something that miraculously comes together at the zero hour. There’s so much to love about Saturday Night that I can’t even describe fully as I only saw it once.  The story takes place at 30 Rockefeller center, in the fabled studio 8H. We have a young Lorne Michaels producing what can only be described as a series of plate spinning acts, all wobbling and threatening to go out of control. From organizing the talent, all fighting to be more than what they are, to handling execs, script ideas, and even executing on a llama delivery. It’s fascinating to watch Gabriel LaBelle play a Michaels who is firing on all cylinders, struggling to maintain his composure as his show keeps threatening to spin out of control. Gabriel's acting is composed yet vulnerable, as what I would imagine this iteration of the SNL founder would be. Never wavering in his determination and belief behind his product.  We mostly follow Lorne, but the rest of the cast round out nicely with stand outs by Corey Michael Smith as Chevy Chase, Elda Hunt as Gilda Ratner and Lamorne Morris as Garrett Morris. Each attempting to find their own place amongst the crew. Chevy with a budding fame, Gilda with a cast and crew all in love with her, and Garrett with his place as the minority without a comedy background. Each of their dynamics together as well as separately inner weaves seamlessly with the rest of the chaos that you can pick just one thread and follow it to a satisfying conclusion. That’s really what I enjoyed most about Saturday Night, the fact that all of these different stories converge into this finely woven tapestry that is this film.  Another fun aspect of the film are the numerous cameos, not just of actors but the celebrities they are playing. J.K. Simmons plays a hilarious Milton Berle that acts as a foil to Chevy Chase’s rising ego. Nicholas Braun of Succession fame pulls double duty as Jim Henson and Andy Kaufman, both comedic gold and even Nicholas Podany as a lost and confused Billy Crystal got a laugh out of me. There are so many blink and you'll miss cameo moments that I’m already excited for a second viewing to catch the portrayals of Al Franken, Billy Preston and Paul Schaffer. These act as easter eggs more than anything but for the avid SNL historians, these are worth the second viewing.  Saturday Night successfully depicts the chaos of the two hours before the initial first episode of Saturday Night Live, but also how I imagine two hours before ANY of their episodes. It’s a fun piece of television history that delves into both the corporate and personal stakes that come with the show's original airing. The cast pulls together to create a magnetic energy that can only come from a live show, and the tension is both stifling and exhilarating. There's so many things being juggled at any given time that it’s impossible to track them all. As a fan of SNL and the history of those that participated, I found this a fascinating look into the gamble Lorne took all those years ago. I’m more appreciative of SNL now than I was before watching the movie, and am excited to watch it again to see what other details I may have missed. This is definitely worth checking out!  Did you see Saturday Night? What did you think? Sound off in the comments below!

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